This is my rework of an old project. This environment showcases my skills in hard surface modeling, modular design, surfacing, lighting and optimization as a playable level. I also updated my tools from Houdini, speeding up my environment workflow and also utilized Unreal's
PCG system to instance meshes. I took a lot of my inspiration from various Warhammer games to design some of my own assets and textures.
Special thanks to Anngelica Renea for her lighting guidance and feedback.
https://www.artstation.com/anngelicarenea