Recently I was inspired to make this realistic recreation of an amazing concept art by IWSE Zhang. My process began with making the high poly sculpt in ZBrush, followed by the low poly version in Blender. Additionally, I learned RizomUV for UV mapping and used Marmoset for baking high to low baking. For surfacing I used Substance Painter and completed the recreation by compositing and lighting the scene in Unreal Engine 5.
Concept by: IWSE Zhang
https://www.artstation.com/artwork/9EkEaO