I was responsible for procedurally creating and doing destructibles for petrified sentinel solider army to high poly mummified statues. I ended up using Houdini to create this process and was able to create 20 statue variations for the hub.
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Doom: the Dark Ages | Revelations was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.
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Texturing: Kat Tamburello
https://www.artstation.com/tamburello
Destructible Setup & Polish: Mike Carlyle
https://www.linkedin.com/in/mike-carlyle-3707b726/
Houdini cutting tool: Taylor Offill
www.linkedin.com/in/taylor-offill-9a706660/
All the character poses were provided to me by the rigging team.