DOOM: The Dark Ages: Revelations - Hub Mummies

I was responsible for procedurally creating and doing destructibles for petrified sentinel solider army to high poly mummified statues. I ended up using Houdini to create this process and was able to create 20 statue variations for the hub.
-----------------------------------------------
Doom: the Dark Ages | Revelations was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.
-----------------------------------------------
Texturing: Kat Tamburello
https://www.artstation.com/tamburello

Destructible Setup & Polish: Mike Carlyle
https://www.linkedin.com/in/mike-carlyle-3707b726/

Houdini cutting tool: Taylor Offill
www.linkedin.com/in/taylor-offill-9a706660/

All the character poses were provided to me by the rigging team.