DOOM: The Dark Ages - Oceans

During my employment at id Software had the opportunity to work on water and do R&D alongside Ryan Watkins, Todd Boyce, Allison Dombek, Nicholas Clark, and Michael LaFave. Huge thanks to them, they helped me learn quite a lot about waterfalls, materials, and Houdini. I learned the ocean alembic pipeline with Houdini from Todd, and created new ones for Dark Ages, for two maps, Village of Khalim and Spire of Nerathul. Also, a huge shoutout to the engineers for making the water look so good too.

https://www.artstation.com/ryanwatkins
https://www.artstation.com/artwork/oJd2nq
https://www.artstation.com/adombek
https://www.artstation.com/nicholas-clark
https://www.linkedin.com/in/lafave/